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- mode=statistics
- name=Statistics
-
- directory=data/images/
-
-
- # Animations are any image or sets of images that will be drawn to the screen
- # The animation= tag currently needs to be listed in order you would like to have them drawn.
- # So list the background first
- #
- # anim_type: 0 = no animating. 1 = do not loop animation. 2 = loop the animation.
-
- animation=world_back,,
-
- world_back:
- pos=0,,0
- image_list=course/back_grass_01.png
- file_type=0
- anim_type=0
- anim_size=1
- layer=0
- visible=1
- height=0
- composite_layer=0
-
- # Controls are the input that we are going to be watching for, and what action to perform when
- # we see that input.
-
- control=input_enter,,input_space,,input_escape,,input_left,,input_right,,input_joy_button
-
- input_enter:
- key=enter
- action=select
-
- input_space:
- key=space
- action=select
-
- input_escape:
- key=escape
- action=select
-
- input_left:
- key=left
- action=menu_prev
-
- input_right:
- key=right
- action=menu_next
-
- input_joy_button:
- joy=button_1
- action=select
-
-
- # Actions are the work horses of this system. They interact with objects, and should be used
- # for as many inter-object calls as makes sense.
-
- action=select,,menu_prev,,menu_next
-
- # Select in really only works if they didn't make it on the high score, or they already entered their names.
- select:
- effect=menu,,select
-
- menu_prev:
- effect=menu,,menuPrev
-
- menu_next:
- effect=menu,,menuNext
-
-
- # Logic controllers are classes that run along with everything eles in the mode, but do not
- # have any specific assets. They will call actions, and look at all kinds of things in
- # a mode. You can give them variables to work on here, or all the variables can be
- # initialized in code.
-
- logic=menu_logic,,sound_logic
-
- menu_logic:
- order=1
- purpose=show_stats
- next_mode=data/mode_score_check.txt
-
-
- sound_logic:
- order=2
-
-